

Thursday September 5, 2019 Version beta/update-77 and 77a in Sunrise Crater ![]() As always the patch notes are listed below Update 77: - Upgrades for sofas have been added, and one for the toy rocket. It's..... fun. - Support "fallback" fonts for characters missing from the main font. First is thai - in future they will be read out of a folder a user can add to. - Greatly optimised performance for cars driving on and off the property. - Fixed motive gain on sofas from sofas1.iff. - Fixed a bug where resyncing while in a dialog would clear your dialog state and freeze your character. It would also desync the timeout from the server, causing a chain reaction desync to occur 30 seconds later. - Fixed a bug where resyncing while an asynchronous inventory or budget operation was in progress would cause responses to be ignored, causing a desync. - New inventory primitive modes for "token-like" objects, which cannot be traded or placed. Used for drivable cars, but will be extended in future for event purposes (and showing count/contents on the inventory screen). - Car portals can now be placed on water. - Purchasable vehicles are currently forced on in the server but future server config will allow you to specify which new controller objects to import. - Fix issue with volcanic thumbnails not updating. - Fix issue where exporting mesh with volcanic would not export the one for the selected multitile part. - Fix various issues with upgrades and trading. - Allow upgrades on custom objects. - Fixed an issue where re-saving an FSOM to iff would break its bounding box. (existing broken bounding boxes are still wrong) Known Issues: - Sofa upgrades do not work due to the upgrade tuning reading from the wrong source - Lot crashes may occur after someone joins with a vehicle, and certain actions are performed. Update 77a: - Fixed the above issues. Certain actions were entering buy mode (client crash, without resyncing after car joined), changing roomies, and placing objects was also affected. - Doubled grace period for single money object payouts from 60 seconds to 120. (time that only the sim responsible can get the payout in) - Fixed validation for return to inventory on community lots, and added UI validation for pressing the I key (thanks @Collin !) |
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