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News Archives for June 2019
Thursday June 27, 2019
Version beta/update-75 and 75a in Sunrise Crater
Summer is here! And with summer comes plenty of fun new objects, fixes, and a heatwave that has melted all the snow in the city.

NOTE: The heatwave does not have any negative effects to sims, objects or pets. It is mostly visual.

Update 75
- Summer is here! A heatwave has melted all of the snow in the crater, and we've introduced some new objects to help you deal with the heat. More info in the next message!

- Self moving objects now use interpolation to move buttery smooth, instead of stuttering about!
- Affects carpools, whacket-ball, duck, bubbles, roaches, mice, robot factory and (???).
- Preliminary work to interpolate movement between container slots.
- Fix a bug where the game could crash when switching properties.
- Global Tuning: Tuning that is sent as soon as the player logs in, and is available in city view.
- Tuning Presets: Tuning that can be applied as part of an ingame timed event. This can include tuning for motives, object payouts, skill speed and more - and allows all of these things to be automatically changed while the server is running.
- (part of work towards object upgrades)
- Admin API for Events. (should make things easier on other M.O.M.I. )
- Tuning changes while the server is running now immediately update any lots that are open. (fixes dynamic payouts not updating til a lot restart)
- Objects *inside* objects that move often will no longer update shadow maps. Fixes lag holding stacks of plates.
- Hidden objects (like the go here destination) no longer update shadows, which caused a stutter.
- Fix object shadows when shadows for surrounding lots are enabled. (complex shaders toggle)
- BBCode can no longer be escaped from user input using backslash.
- Preparation for discord integration.

- VM Snap to Routing Slot can now snap to other floors, if you try hard enough.
- FSOAbortAllInteractions can now instantly cancel the idle interaction.
- "Go Here" can now include an interaction parameter
- The carry animation can now be reset separately from all other animations, without playing one.
- Added "FSOAccurateDirectionInTemp0" TSO call mode. Returns a direction from -180 to 180, in the range -32768 to 32767.

M.O.M.I. Municipal Munchables" - Script: M.O.M.I. Raeven , Graphics: D.A.D.D.I. S1ndle
"The Outdoor X-Grill 1700" - Scripts: M.O.M.I. Raeven, Graphics: D.A.D.D.I. S1ndle
"Bare Essentials Condiment Kit" - D.A.D.D.I. S1ndle
"'Cottingley' Fairy Lights" - Script: M.O.M.I. Raeven, Graphics: D.A.D.D.I. S1ndle
"The Watering Hole" - Unused Object fixed by M.O.M.I. Raeven
"Fun-Co's" Tub o' Balls - Script: Hot tub with mods by M.O.M.I. Raeven, Graphics: D.A.D.D.I. S1ndle
"The Wood Plate of Zen Stuff" - ๐“๐“ฎ๐“ฟ๐“ฎ๐“ป ๐“ป๐“ฎ๐“ช๐“ต๐“ต๐”‚ ๐“ธ๐“ฟ๐“ฎ๐“ป
"Summertime Snoozin' Towel" - C.O.U.S.I.N. Andrew
"Beach Cabana" - Unused Object reworked by M.O.M.I. Raeven (unfinished, may be added to catalog soon)

"โ€˜Summer on a Stickโ€™ seasonal beam" - C.O.U.S.I.N. Andrew (for winners of the the BBQ games)
"???" - Unused Object reworked by M.O.M.I. Raeven
"What-a-Balloon Box" - Scripts: rip in peri peri, Graphics: D.A.D.D.I. S1ndle

Update 75a
- Fixes to the new objects when moving them between lots.
- Water Balloons can now be thrown on hills.
- When a player hits a trap, they now immediately lose the water balloon they were holding. If the game is started on elimination mode, they lose all lives.
- Multifloor targeting: Interactions, Go Here and Object Movement can now be done across all visible floors, rather than just the top. (build tools are unchanged)
- Lot Category Improvements: Objects with specific category limitations now show them in the catalog. Attempting to buy them shows a warning (that can be dismissed)
- The heatwave has intensified, "blended" snow lots are now properly grass.
- Fix to 2 tile casino bar.
Posted by: S1ndle