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News Archives for November 2017
Month:
Friday November 24, 2017
Version beta/update-56 in Sunrise Crater

This latest version includes a few bug fixes, a brand new $25 slot machine, and basic support for Discord Rich Presence. Be sure to log in and check them out!

  • New $25 slots machine! This beauty is custom content co-created by D.A.D.D.I. Architect, S1ndle and M.O.M.I. Raeven.
  • Some fixes to issues with the slots machine and roulette.
  • Volcanic now no longer draws 3D tab frames when they are inactive.
  • Implement basic support for Discord Rich Presence (you can invite other players to your lot or a job lot via discord).
  • Fix bug where server would repeatedly destroy someone's claim after they disconnected due to some other error.
  • Fix bug where game could crash due to lightrooms becoming a different length from the normal room array.
  • Shader work: standardisation of lighting functions in progress, and additional work for low end hardware.
  • Updated skybox to look less like a washed out mess
  • 3D reconstruction is now async. The game should no longer freeze, though the object will be missing and performance will be degraded while it is generating.
Posted by: Matt
Thursday November 2, 2017
Version beta/update-55a, b & c in Sunrise Crater

Update 55a

  • Add ServerRelease config to build server without IDE hooks
  • Some temporary sanity checking for the SessionClosed handler to stop avatars going offline after they relog
  • Fixed bookmarks list layout
  • Object shadows no longer appear under wall shadows (unless they are much closer to the ground)
  • Fire - innocuous effect will now eventually time out
  • Fixed deserialization of VMNetSetTimeCmd.
  • Coloured lights now correctly blend together.
  • Fixed skeleton dance interaction sometimes crashing the object, and generally not working.

Update 55b

FreeSO:

  • Fixed some NPCs from being headless, nameless, or having a different skin colour for their head and body
  • Fixed objects from spawning NPCs underground, or putting player's Sims underground (wardrobe) & pet beds
  • Fixed some NPCs from not properly facing the object that they're stewarding
  • The expensive Dog house no longer improperly decays the needs of the occupying dog
  • Disabled objects no longer accumulate wear or break (for sale, wrong category, object limit)
  • Fixed multitile objects partially breaking
  • When reconnecting, the default daywear outfit for Sims is adorned, rather than the last outfit/costume worn upon disconnection
  • Visitors can no longer change light colors
  • An AMAZING UI was created to set the color of certain lights
  • Sounds now play when an instant message is received, when a message cannot be received due to there already being 3 IM windows, and when a message is received for the first time

Roulette EOD

  • Machine/Table Balance Textfield and UI Alert Deposit/Withdraw Text Entry no longer truncate after 5 characters
  • The new limit to stocking a roulette table is $999999
  • Owner Alert now properly displays the minimum balance needed for a table to open when prompting the owner for their deposit/withdraw amount
  • Tables now properly check that the minimum bet is met before accepting a player's bets. An error is displayed if the player falls short of the minimum bet
  • Roulette plays sounds when a bet is accepted and when a player wins any money
  • "Manage" interaction by owner is now ALWAYS available, which will prevent tables from becoming stuck and requiring the lot to reset. Examples of such interruptions include fires and desyncs
  • Multiple tables can be opened and closed and the NPC properly vanishes upon a table's closing
  • A bug was fixed that allowed the owner to set a maximum bet despite not having enough money in the table to cover it
  • Fixed a rare bug that could crash a lot upon the table closing mid game
  • Players cannot play on a table currently being managed by the owner
  • Roommates cannot open a table currently being managed by the owner

IDE / Volcanic:

  • Fixed TPRP editor to properly save local variables
  • Changes to piff file saving

Update 55c

  • Floating Sims have been fixed
Posted by: Matt