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News Archives for October 2017
Month:
Monday October 30, 2017
Version beta/update-55 in Sunrise Crater

Boo!
This latest version includes a bunch of new features for players to enjoy! Log in now to check them out. Oh... and Happy Halloween!
  • The Roulette EOD, by The Architect! Beef up your casino lots.
  • Object Depreciation (value, wear) and the Repair State - Some objects can break under 50% wear! The mechanical skill should come in handy.
  • The inbox lets you recieve system/event messages and messages from others.
  • A new event syste, which allows for scheduling object/money giveaways. (and soon, free green + 150% skill)
  • You can now set the color of lights, and make them stay on at all times. (disable auto)
  • Ultra Lighting mode, which adds realistic 3D shadows for objects (outdoors and point light). Use only if you have a good GPU!
  • Job lots are now recorded using a new system. (.fsor)
  • The CAS clothing rack is now available via crafting! No remaking your sim.

Here are all the smaller bug fixes that were put in place:
  • For coloured lighting the base lighting system was overhauled. The lightmap is now (R, G, B, floorShadow) rather than (LightIntensity, OutdoorsIntensity, LightIntensityShad, OutdoorsIntensityShad)
  • Additionally, fixes a bug with AMD hardware where the 4th floor appeared solid black.
  • Volcanic Changes
    • "Push Interaction" and "Run Tree By Name" now have primitive descriptors.
    • Can set Object Type from the OBJD editor. (lets you make NPCs)
  • The server now tries to disconnect clients which have been stuck online. Should reduce connection instability for other users.
  • Many connections to the game server closing at once no longer executes many sql queries at once on a ridiculous number of threads. They are now executed in sequence.
  • Objects can now get the current UTC time on the server. Some objects have been updated accordingly.
  • Fixed a bug with 2D mode where water would have a purple outline at medium and far zoom levels.
  • Fixed a bug with 2D mode where floor textures would erroneously use Anisotropic filtering & mips when it was completely unnecessary, wasting VRAM.
  • Lot Server now attempts to reconnect to city server before dropping all lots. Current time period is 30 seconds.
  • TextEdit now accepts \n and \r\n as linebreak characters. Fixes an issue where it was possible to break alignment in text boxes.
  • UIListBox now truncates string items that are too long with ellipsis...
  • Objects now update their shadows when they move. Objects that move often will not cast shadows. (whacket ball, duck, robot factory)
  • Roofs have real lighting now - respecting the current sunlight direction.

There is a known issue where opening two roulette tables can cause problems. This will be corrected in a future update.


Posted by: Matt