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Wednesday April 30, 2008 Object Prices and Skilling Speed Today, we turned off dynamic object pricing on catalogue items. We've also raised skilling speed to 148%. These are permanent changes. Purportedly, a giant landfill has been found between the robot factories and the restaurants. In the next few days, it will cause property values to plummet! If you are thinking of buying property, we highly recommend that you wait for a bit. |
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Tuesday April 29, 2008 EA-Land Drawing To A Close On August 1, 2008 ![]() Bye EA-Land!
Below are some facts about how the site and service will be closed. Please see also a special message from the team that maintained EA-Land, to the community that played it. Key Facts:
Again, thanks you to all of you. Electronic Arts Update: Click here for some frequently asked questions related to the closing of EA-Land / TSO. |
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Tuesday April 29, 2008 A SPECIAL MESSAGE FROM LUC AND THE EA-LAND TEAM: We share the sadness of the entire community in writing this blog to announce that the EA-Land experiment is being brought to an end. Decisions such as these are never easy and the rationale for closing EA-Land is particularly complex. Regardless, it is hard to see the end of the collective investment of emotion, time and friendship. This development team over the past year, in partnership with your amazing community contributions, worked to deliver a re-engineered TSO architecture ported to DirectX9, with a stable economy, variable pricing, the beginnings of custom content (bitmaps, chairs and sculptures, skinning), integrated web-services (enabling Facebook apps and user created widgets), and kept pace with new features pushed weekly (cash in, free play, across-world mini games, etc). The team is a very dedicated crew that spent many nights and week-ends making it all work. We would like to thank the community for trusting us over the last 10 months and enabling this opportunity. A special thank you to the few thousand who have been with the game since the original beta! (A big thank you also to all the users who came back since December). Thank you for uploading 30,000 pieces of custom content and proving again that development teams should build worlds involving their user communities. We are particularly proud that the top entrepreneurs in this new world are custom content makers. Personally, I have been most motivated by your participation in all stages (from design on the wiki to testing in TC3 and feedback all over). I think that this smart and well-connected community is one you should be proud of. Thank you for helping us, pushing us and making us more flexible, wiser, and smarter! The virtual worlds are still in their infancy, I sincerely hope we will have the opportunity to be creative together again. We miss you already, Luc, (With the help of: Greg, Larry, Sarah, Uri, Cort, Randy, Parizad, Mark, Lee, Margaret, Paul, Michael, Audrey, Laurent, Alex, Minkz, Vishwa, Cindy and Bing) |
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Monday April 28, 2008 Custom Content Statue Awards ![]() EA-Land Statue Competition
EA has donated grand prizes that will be given out during the awards ceremony. The prizes include Simmy's and Garden Gnomes. There are also several money related prizes for those who qualify for the grand prize. Do not miss this awesome opportunity to showcase your custom content and have a chance to win the great prizes offered. To learn more about this exciting competition, take a look at the EA-Land Custom Content Statue Awards website or the discussion on the EAL/TSO Stratics message boards. |
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Saturday April 5, 2008 Currency Voting Cancelled ![]() We have heard your various cries regarding this vote so we’re going to call it off and go back to the drawing board on the issue of how to change the name of the currency. Thanks for understanding! You can delete the cards as you wish from now - we’re not going to remove them from the world - maybe some day they might be worth something on the open market! We have gifted 5,000 each to 13 people for suggesting suitable names from the 770 nominations we were delighted to have received! |
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Saturday April 5, 2008 Anti-Bot Measures We're starting to test a feature on TC3 that aims to help us to crack down on bot AND bot-like behavior, while not affecting the vast vast majority of players in any way. Here's how it works: Summary Each account can only earn a ‘reasonable' sum of money from us (and you can earn as much as you want from other players). What's ‘reasonable'? Well, we consider that 98% of the populations of EA-Land and TC3 have been earning a very reasonable amount but that some of the remaining 2% are suspicious. Others in that 2% are simply draining money through Pizza, and the like, and not engaging in other aspects of the game. We will give users an initial credit for what they can earn, then we'll give them an additional credit each week and the users themselves can accumulate credit by contributing to the game through activities such as buying objects, uploading custom content, buying a lot, etc. Activities such as using money objects and getting kickbacks from others using your money objects will reduce your credit. If the credit ever gets very low (and for most people it should never) you will get increasingly reduced payouts until you accumulate more credit, through your own activity or through that weekly boost. Again, we've been keeping track and had we turned this on when we first opened EA-Land, it would not have affected 98% of players in any way at all and we'll work to keep it that way. Details From Your Perspective: |
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Friday April 4, 2008 Version 2.1667.5.0 in EA-Land ![]() Few bug fixes for EA-Land today:
Lee Added by Parizad: Fixed bug! Subscribing players in EA-Land and TC3 can now go to work! We’re working on letting the free TC3 players back in also. |
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Thursday April 3, 2008 Version 2.1683.0.0 in Test Center, Version 2.1667.3.0 in EA-Land ![]()
EA-Land - 2.1667.3.0
Regards, Greg |
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