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News Archives for October 2018
Month:
Friday October 26, 2018
Halloween Event

Following on from the disappearance of Bella, Mortimer Goth decided to sell the family home and relocate with his remaining household to another city, in what was a grief-stricken attempt to leave their painful past behind. After exchanging hands numerous times, the old mansion ended up in the possession of a traveling circus.

Over time numerous attractions popped up and the grounds became a hive of activity. That was until one day, when the gates did not open... for reasons unknown. Disheartened visitors turned a blind eye and the police asked no questions and thus soon enough the area was forgotten about. The Sunrise Crater council ordered the crumbling buildings to be demolished and the land sold, so warning signs were placed to dissuade any members of the public from looting what remained.

However, during the weeks leading up to Halloween, rumors have begun to circulate. Lights within the building have been seen flickering on and off, music is traveling through the air and screams can be heard from behind the abandoned walls. Curious sims, willing to risk breaking in for a quick buck, have been seen entering... but nobody has heard from them since.

But the question remains, what happened to the carnival and why is the building coming back to life? Who really knows, but perhaps there really is something inside worth dying for.

Keep an eye out for the opening of "The Forgotten Circus" lot on Friday, October 16 at 5pm EST (located on Mountaintop near the Sunrise Crater Town Hall)
Posted by: Matt
Friday October 26, 2018
Version beta/update-71x in Sunrise Crater

This update fixes a few bugs and adds some quality of life improvements to Discord rich presence and the property chat window.
  • Fixed DisableAvatarCollision special tuning variable.
  • Clientside fix for statues changing value randomly.
  • The "skeleton" outfit has been temporarily added to the costume trunk.
  • ExtraTall EOD height added. (a huge panel rather than a 2 panel sandwich)
  • Fixed a crash bug with Maze.
  • New features thanks to AstroPsynapse:
    • Discord Rich Presence now respects your ingame privacy setting
      • Added info about the Sim you are playing as.
      • Job info now includes the nightclub.
      • Can now show what screen you are in (login, SAS, CAS, sandbox)
    • Extra chat config: you can now set the chat's opacity and show timestamps
    • Chat history now remembers the text size, window size and position it was at last between runs of FreeSO
    • Right click scrolling onto a person button on live mode no longer randomly centers that sim. (you must right click it)
    • TSO can now be found in a local directory if you want to make a portable installation. (./The Sims Online/TSOClient/)
Posted by: Matt
Monday October 8, 2018
Version beta/update-71b-f in Sunrise Crater

This update is mostly aimed at fixing serious issues introduced by the last few versions, but adds a lot of new objects and a new 3D mode feature.
  • Added 15 new objects to the catalog! More fixed up objects from Raeven, given the descriptions you suggested.
  • Fixed a few typos and bugs with previously added objects.
  • The repairman bug (infinite loop) is now fixed for HoldemCasino tables
  • Pushing a hand on which a player doubled down now returns the doubled bet amount, rather than just the original bet amount
  • Change splash screen to halloween one.
  • Fix a fatal crash caused by in-game music.
  • Fix a fatal crash on the newspaper graph tab (for older GPUs)
  • Fix a tuning crash when the en-US culture had been modified by the user.
  • Fix an exception that would show when launching the game multiple times by accident.
Backported from WIP version:
  • Improved drawing order for objects in 3D mode
  • Revamped mouse-ground hit detection to work more reliably for complex terrain.
  • Added MASK_DEPTH and MASK_DEPTH_PORTAL special render types to remeshed objects
Update 71c:
  • Fix crash importing some models with DEPTH_MASK_PORTAL. (volcanic)
  • Allow 32 concurrent connections when downloading thumbnails and facades in city view, rather than like 2. (much faster lot thumbnail downloads - you'll notice the difference is that they actually work)
  • DEPTH_MASK_PORTAL: Calculate bounding box from everything except the portal mesh.
  • Optimised and fixed some object scripts.
  • Fix a graphical issue with the new DEPTH_MASK variants that caused them to peek thru walls when anti aliasing is disabled. (the normal backbuffer didn't have a stencil component)
  • Lot tuning can now be dynamically changed by admins.
  • Expose some more data and engine functionality to SimAntics.
  • Revert a change to Blackjack and Holdem that may have forced client disconnections.
  • Server now logs client disconnections caused by message handling errors. (for debugging the above)
  • Fix casino end table's pick up tree (so it doesn't duplicate newspapers and other stuff, thanks raeven!)
Update 71d:
  • All awnings from the catalog now work. Awnings are placed against walls and join up to each other as they are placed.
  • Do not Duplicate mode implemented for Create Object Instance.
  • Return Immediately mode now performs a subroutine call, rather than an interaction. Please report any issues you encounter with person to person interactions.
  • Fixed an issue where objects like the Pinata would cancel the money over head when resetting an avatar's headline.
  • Fixed Roulette and Blackjack tables deleting sims after they finished managing the table, booting them from the lot.
  • Various improvements and fixes to the engine (and volcanic) to support more complex object behaviours.
  • All awnings now use the counter fix when generating 3d meshes.
  • Some halloween balloons (by S1ndle!) have been added to the catalog, to get you into the... spirit.
Update 71e:
  • Fix Do not Duplicate when putting objects in avatar's hands (fridges, restaurant)
Update 71f:
  • Fix RadianDirection -> Direction conversion for objects (It is no longer Leg Day at the robot factory.)


Posted by: Matt