Friday June 16, 2017 Version beta/update-36 in Sunrise Crater
The update today brings us the initial implementation of global interactions, and a bunch of bug fixes:
The salvage global interaction is now available on all objects. Salvage can be used to obtain the components needed to craft certain objects.
Unify ActiveQueueBlock system for AllowPush and RunImmediately
interactions. Fixes TS1 and "running man" bug caused by enqueuing sim2sim interactions in the split second no interactions were present on the queue.
Fix loading (very) old fsov files.
You can now remove undeletable objects from sale (dead plants).
VM now knows when an object is for sale.
Fix Expanded Double Tall EODs.
Fix crash with no lights or rooms present.
Fix 2 Sim object socials (cuddle, play in bed) not working on some lots.
Fixed TSO sandbox mode and added dialog for selecting sandbox.
Fix restaurant chef entering an infinite loop because the screen wasn't ready for them to take an order yet.
Fix more issues with the new invalidating UI setup.