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The "Concessione DiPizza" Professional Kitchen, or better known as Pizza, object requires four players to work together to create a pizza from different types of ingredients. You can only use the pizza machine on a lot in the money category. Both communication and an understanding of everyone's roles are important to a winning strategy when playing pizza.

Required Skills
1 Body 1 Charisma 2 Cooking

Positions & Playing

Clicking on a free pizza machine will bring up a pie menu giving you the option to choose which position you would like to play (Body, Charisma, Cooking #1, or Cooking #2). You should choose the position which you are most qualified to perform. As an example, if you have the highest Charisma skill from among your group of players, you should be playing the Charisma position. Keep in mind you do not need to have any of these skills in order to use the pizza machine, but having them will greatly increase the amount of money your team makes.

Once you get into position, the pizza panel will appear at the bottom of your screen. On this panel you will see three trays of ingredients. These come in three sizes (small, medium, and large) and six varieties (dough, sauce, cheese, pepperoni, mushrooms, and anchovies). Before the round begins, these trays will be greyed out, and you will be unable to click them. Next to the trays of ingredients is a list of Sims that are currently playing.

Pizza Game Panel

Ultimately, your team's goal is to create a pizza that is made up of at least one dough, one sauce, and one cheese of the same size. If your team can create a pizza with any topping (pepperoni, mushrooms, or anchovies) of the same size as the three basic pizza ingredients, you will receive an additional bonus.

Round Walkthrough

Pizza can be played in several ways, but the most efficient and most common method involves the selection of one player as the "leader" of the team. The other players tell the leader their ingredients, and the leader then decides which player should contribute which ingredient in order to create a pizza. The leader may also opt to have players "burn" particular ingredients if no combination of ingredients will produce a pizza.

We are now going to walk through a complete round of Pizza. You will follow along as though you are the leader of the team. If you aren't leading your team, your duties will only be to list your ingredients for your team leader and contribute whichever ingredient he or she tells you to contribute.

Begin by having your teammates list the ingredients they have in their trays. If you are playing in open chat, you may also wish to list your own ingredients. The best way to do this by using two-letter abbreviations for each ingredient. For example, a small dough would be abbreviated "sd", a medium sauce would be "ms", and so on. It is often useful to list large ingredients in capital letters so that they are easy to identify. For example, a large cheese would be abbreviated "LC". Lastly, it is easiest to list all toppings with the letter "T", rather than abbreviating pepperoni, mushrooms, and anchovies differently. Thus, a large pepperoni, large mushrooms, and large anchovies would all be abbreviated "LT".


If at least three members of your group have the ingredients necessary to make a successful pizza, you may tell them to contribute their respective necessary ingredients, and you may contribute anything you need to as well. However, if no combination of ingredients will produce a successful pizza, you must logically decide which ingredients you and your teammates should "burn" this round.

Pizza House Chat

First, you want to burn duplicate ingredients, both in a single player's tray and between different players. For example, if one player has multiple small doughs, he or she should burn one of them so that he or she might get something different during the following round. If two different players each have a small dough, you may want to have one of them burn his or her small dough, always bearing in mind which ingredients you team already has toward a successful pizza. You don't want a single player to have all the ingredients for a pizza; they must be distributed among the players so that each person can contribute his or her one ingredient toward the final product.

Burned Pizza

After burning duplicates, it is important to pay attention to ingredient sizes and the presence of toppings. As a rule, it is a good idea to burn toppings before burning necessary pizza items, and to burn small ingredients before burning mediums and larges. Because toppings are only a bonus and not a requirement, they can be burned without a noticeable loss to payout. Smaller ingredients should be burned before larger ones because larger ones produce a greater payout, and removing a smaller ingredient can make room for a potentially larger one during the next round.

Supreme Pizza

Remember that these are only handy guidelines to go by when deciding what you and your teammates should burn. Ultimately, your goal is to create a successful pizza, and you should have your team burn or contribute whichever ingredients you best see fit to meet that goal, even if your method does not strictly follow these guidelines.

Burned, Successful & Supreme Pizzas

When you and your teammates finally contribute the ingredients required for a successful pizza, you will each receive a payout. If you and your teammates create a "supreme" pizza composed of the basic ingredients and any topping of the same size, you will receive a larger payout.

Payout from Pizza differs depending on the total of skill in the group.

Pizza Payout

Owner Kickbacks & Overwork Penalty

Owners of the money object will earn a certain percentage of the winnings generated by those using the machine after each round is played. When the owner is playing on the object, he or she will earn the winnings from that round, plus the kickback.

The overwork penalty has been added to the game to prevent players that use automated programs called bots from earning money without physically playing the game. What the overwork penalty does is it identifies the payout patterns that a bot would have to generate in order to be worth running, and then reduce the income from those payout patterns. Players who complete rounds at a fast rate may see a penalty, while players who complete rounds at a more normal pace will not.