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Sunday March 18, 2018
Version beta/update-67 in Sunrise Crater

The developers have pushed a huge update today that includes many bug fixes, a completely revamped chat system and two new objects! Find all the details below:


  • A huge makeover! The chat window is now a lot more colourful and easy to read.
  • CHAT CHANNELS: A new way to host events, coordinate pizza/code/band, and much more.
  • By default, all lots will simply contain one default channel. This cannot be modified, and behaves as before.
  • Lot owners have the chance to add additional channels to the chat at their property. These appear at the top of chat history.
  • You can switch the channel you send messages to using the new channel bar. To hide messages from certain channels, click them again when they're your active channel. (useful for hiding pizza messages!)
  • You can manage who is able to view and send messages to channels separately. For example, for speeches at an event you can have a channel only roommates can write to, but everyone can see. Everyone else will still be able to talk in the default chat.
  • Each channel has a few options: chat color, whether the channel is visible by default, and text-to-speech.
  • The channel bar is not present when only the default channel exists.
  • NOW SUPPORTS EMOJI! Type a colon to begin your emoji-in-a-2003-game experience. : ok_hand :
  • Supported in property chat, private messages and email. Even has emoji search and autocomplete!
  • Chat can be RESIZED by dragging the bottom or right sides of the window, or the corner. CTRL+ and CTRLstill change text size. Thanks Rhys!
  • You can now change your chat text colour. Also applies to private messages.
  • Chat history is now visible by default.


  • Text-to-speech is now enableable in game via the new Chat Settings. By default it is set to "allow", which allows text to speech messages from channels with it enabled.
  • You can still disable text to speech entirely, or enable it for ALL channels (including default!)
  • You can now change the pitch of your avatar's text-to-speech voice. Now you can remake steamed hams but in the Sims, or other stupid things that might involve people with different voices.
  • Text to speech has been completely refactored to play sounds through monogame rather than through Windows, preventing the game from freezing or crashing when too many things are being said at once.


  • UITextEdit and TextRenderer now support BBCode, though currently users are not allowed to use this directly in any textboxes ingame.
  • [color], [s] (shadow), [emoji] (for emoji codes)

Improvements (EXPERIMENTAL)

  • Lot synchronisation has been entirely reworked. Instead of serializing state every time someone joins, new joiners reuse state from other users that joined in the last 30 seconds, and recieve a batch of events that happened since that state was serialized.
  • Basically, should prevent the start of the Awards Ceremony happening again (lots of people joining at once freezes everything)
  • Lot thumbnails are now loaded via HTTP rather than the data service. They are now cloudflare cached with a 1 hour TTL. They also have smarter memory management, so you can look at the entire city without running out of memory and crashing.
  • Data service now only loads avatar relationships/jobs/bookmarks when they are requested. Greatly reduces data service load when looking at lists of avatars.
  • API performance improvements.

Bug Fixes

  • Added failsafe to move inactive pets crates out of world near the mailbox.
  • Filling your entire first floor no longer causes the game to crash rendering thumbnails.
  • Carpool no longer allows intersection. Should stop it flying to weird locations. Thanks Rhys!
  • On islands, the carpool will appear
  • Large scale refactor and engine improvements for Simitone.
  • Lighting tweaks to improve colour blending.
  • Walls cutaway in 3D is less buggy.
  • Floods no longer clean up as a single object now they clean up one by one.
  • Race condition fixes for asynchronous lot state save.
  • Fixed a crash when selecting text.
  • Misc. volcanic fixes
  • UIAlert button spacing improved for 3 button alerts.
  • Changing lot skill mode no longer resets your lot category timer.
  • Instant updates for lot thumbnail changes you cause.

EOD Changes

  • Updated a few UIEODs to allow any literal strings to be translated. They are pulled from .cst files f110 to f112
    • UIGameCompDrawACardPluginEOD
    • UIRouletteEOD
    • UISlotsEOD
    • UIBlackjackEOD
    • UIWarGameEOD
    • UIManageEODObjectPanel

Slot Machines

  • Slot machines 1-4 have added sound effects of putting a coin in and pulling the handle.
  • Slot machine 1 now has a winning and losing sound effect.
  • Slot machine 5 now utilizes more "antique" sound effects.
  • Made consistent some .piff files to be treated as "Content" and always copied, like the rest.
  • Minor text change in Slots UI for future translations to have more room.
  • Slot machines 1-5 strings updated for FreeSO.

Roulette Table

  • Literal strings updated to be in .cst file for translation.
  • Players now cleanly exit the table upon: closing UI, no longer having $ to meet the MinBet, on table closure due to table balance being below required minimum.
  • Two race conditions fixed that could throw null exceptions in player client's UI.
  • Two new sound effects, one for bets placed and one for round win.
  • New Croupier .iff by Raeven allows diversified Croupier Avatar.
  • Roulette Learn To Use strings updated for FreeSO. (e.g. remove mention of debt)

Blackjack Table

  • Bug fixes due to 2 race conditions
  • Players now cleanly exit upon table closing
  • Players now cleanly exit with a message that they don't have enough Simoleons to play.
  • Dealer NPC now faces players properly (thx Raeven)
  • Table sprites for chips and cards now 100% functional (thx Raeven)
  • All literal strings now found in f110 & f111 .cst files
  • Removed redundant function from UI
  • Added failsafe events to clear ID attributes from table if no player is present
  • Removed half-implemented animations for when players "push" with dealer
  • 4 New Attributes added to blackjack.iff (& .str.iff)

New Objects

  • Relive the FreeSO Awards Ceremony with a huge decorative picture frame object. Find it in the Decorative catalog.
  • New floor drain object - keep your bathroom floors dry. Find it in the Miscellaneous catalog. Thanks to Raeven and Alex.

Award Photos
Posted by: Matt
Sunday February 18, 2018
First Annual FreeSO Awards Ceremony

Voting has now closed for the First Annual FreeSO Awards and the people have spoken!

Awards were given out during a ceremony on Sunday, February 18 in Sunrise Crater Town Hall. Congratulations to all the winners!

Player Awards
Brittney - Master Skiller
Teardrop - Best Roommate
Mythic Rose - Most Serenades
Simown - Most Artistic Sim
Victoriana - Number One Freeloader
Joseth - Biggest Party Animal
Hillary Benson - Most Iconic
Alonzo - Most Jams Award
Die - Tomb Stone Generator
Shug - Online 24/7
Curtis E Bear - Best Bear Award
Maria Cormane - Best Hostess
Alonzo - Heartbed Abuser
Amy Johnson - Most Sassy
Marie - Style Maniac
Spooky - Richest Award
Granny Mabel - Best Granny
Draven - Most Compulsive Gambler

Lot Awards
Sparkling's Estate - Best Service Lot
Frederick's Guest House - Best Residence Lot
Vergille's Monster Disco - Best Entertainment Lot
Pappy's Triple C Plus - Best Skill Lot
Paprika's Old Town Stores - Best Shopping Lot
Grigor's Sweet - Best Romance Lot
Jones's Hedge Maze - Best Offbeat Lot
Lucy Nicolas's Little Garden - Best Welcome Lot
Synamin's Majestic Money Garden - Best Money Lot
MonotoneTim's Substandard Hotel - Best Games Lot
Sparkling's Estate - Best Designed Lot
Posted by: Matt
Saturday February 17, 2018
Version beta/update-64b & c in Sunrise Crater

Some quick fixes for the Nightclub Job and Blackjack EOD are in this update. A brand new decorative object is also available for purchase.
  • Leapfrog now behaves the same as PushTailContinuation (fixes interaction order)
  • FSOPushHead is now separate from TTAB flags
  • Roof cull order fixed in 2D
  • Fixed play sound object crash when sound could not be found
  • Fix roulette PushInteraction
  • Fixes restaurant
  • Fix bug where users would register twice when joining a job lot (the second time would count as a join over capacity)
  • Fix unowned objects having transactions randomly fail
  • Night Club
    • Changed rating base pay from $1 per 20s per 10% over 50% to $1 per 20s per 10% over 0%
    • Fixed skill bonus pay (up to 3* pay at max body or creativity)
    • Tweaked dance hint frequency to allow more time for dancers to move about the floor
    • Fixed a race condition where sims would leave a plugin interaction randomly if a child interaction was queued on the exact same frame as idle's rerun.
  • Fixes to get TS1 visit generator behaving
  • LivePanel: EOD Panel Backgrounds block input (TheArchitect)
  • Lots of fixes for blackjack (TheArchitect)
  • New decorative MOMI logo is available in the decorative catalog (S1ndle)
Posted by: Matt
Sunday February 11, 2018
Version beta/update-64 in Sunrise Crater

Sunrise Crater is celebrating its first anniversary and the entire city is invited to the party! Join players at the brand new community lot, Sunrise Crater City Hall. This special lot, which allows for a much larger than normal visitor count, serves as a gathering place for parties and special events. Of course, City Hall is also home to all the fun bureaucracy you would expect to find at a fine public institution such as this.

A brand new game update is dancing its way into Sunrise Crater. We are betting you will enjoy all the new features and bug fixes included in it.
  • The nightclub job is now available. Four complex plugins driving the gameplay and a whole new play strategy built around finding the right patterns.
  • Blackjack object is now available, thanks to The Architect and Raeven for creating this complex EOD completely from scratch!
  • Volcanic now has a sound browser.
  • Volcanic can now generate, export and import BMP thumbnails for objects.
  • Added (late) anniversary object.
  • Added NPC caretaker for community lots, by Raeven.
  • Admin API for obtaining lot data from server, and uploading *.fsof.
  • NPCs at job lots now have no collision. (they will still try to avoid standing in the same physical position)
  • Fix a problem where some 3D meshes would regenerate even if they were already generated.
  • Roof textures now use mipmaps.
  • Sims will now avoid standing in a position another sim is at or is going to.
  • Job matchmaker improvements:
    • Users cannot join a job lot with someone who has ignored them, or vice versa.
    • When the above situation is met coming from a taxi, the lot with the ignored user will be skipped in the search. (likely creating a separate job lot).
    • Matchmaker now knows when avatars leave a job lot - they are freed up to connect to another (possibly higher level), and people coming from taxis can join the instance they left.
    • Matchmaker can now put people together on the same lot group (eg. level 9-10 diner, or 7-10 nightclub), but with different levels.
    • Max working players on a lot is now a hard limit, even when joining via follow. (excluding admins)
  • Bugfixes:
    • HIT sound improvements. Dishwasher sound no longer loops, some sounds now loop correctly. Sounds with interrupts or attribute based indexing now work.
    • Preparing a meal no longer destroys all interactions queued (Push Interaction fix for "prepare" action on food).
    • Fixes Issues #94, #91, #65. (idle animations, moonwalk, text box crash, chat focus)
  • Other:
    • Lot Facade Generation
    • Objects can now be untradable/unsellable.
    • Interactions that you have unlocked now show with yellow text, instead of being followed by ;1.
    • Number keys change speed in sandbox instead of numpad.

Blackjack Update

Posted by: Matt
Sunday February 11, 2018
First Annual FreeSO Awards

Yes, It's official — The first Annual Freeso Awards (AFA) ceremony will be taking place on Sunday, February the 18th.

There are 35 unique awards to be given out, each accompanied with an exclusive Rhysie Trophy so you can proudly display your distinguished efforts.

The awards are split into three categories:
  • Players - (awards for outlandish personalities of the FreeSO players)
  • Lots - (awards for outstanding builds and designs in Sunrise Crater)
  • Special (awards for specific milestones, achievements, or distinctions).

In order to win, you must be nominated for a specific award. You can nominate/vote for other players on this page here.
Just click anywhere on the page to choose an award, then type someone's in-game (Sim) name and they will receive your vote.

Choose wisely, as you can only vote for one person per award.
If you are unsure what an award is for, this page has descriptions of each award.

So what are you waiting for? Gather up your Sim-friends and tell them to get voting for you!

Posted by: Matt
Sunday January 21, 2018
Game Guide Updates

We have been busy updating more of our game guides to be reflective of some of the recent changes in FreeSO.

Starting with our Casino Objects guide which now includes details on the two new slot machines recently added to the game, as well as the changes to how the cash in/out process and minimum balance is managed for slot machines and the roulette table.

The Property Categories guide has been updated to show which categories allow you to overfill your motives and by how much. A new section on Skill Gameplay Mode has been added, which details how to manage this feature and the effects it has on owners, roommates and visitors.

Our short lived Lighting Color Guide has returned with updated information on how to change the color lights emit on your lot as well as how to disable auto on/off.

Finally, the Buy Mode Objects catalog has been updated with the new slot machines and decorative items (Poster & Taxis).

Stay tuned, there is more to come!
Posted by: Matt
For past news, visit the news archive.