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The EA-Land prototype city Test Center 3 opened up on June 28, 2007.
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Introduction

To earn your keep in the game your avatar is going to need skills. Skills allow your avatar to make more money, earn new interactions, craft special objects, and even repair objects at lower costs. There are six different skills in the game to choose from, and you are not limited to just studying one skill. Each skill will give you different interactions and abilities and are earned through the use of several different objects.

Available below are listings of each skill and all the information you need to begin earning skill points, find money objects and job lots that use the specific skill. To see which interactions can be earned through skills, and which objects can be crafted, visit our detailed interactions and crafting guides.

Skill Descriptions & Uses

Mechanical
Mechanical is good for a few different things. You can repair items around your, or a friends, home for a lower price and at a faster rate of speed. Mechanical is also one of the required skills for the Robot Factory job track. You can also profit from having Mechanical skills (the higher the skill the more the payout) by building a Gnome or using the Core Business Unit with two of your friends.
Learn this Skill by Using...
Earn Simoleons by Using... Job Tracks that Use this Skill...
Robot Factory

Cooking
Cooking is a great skill to have. You can prepare home cooked meals with it that are more filling and satisfying to your avatar. You can profit from having the cooking skill by making preserves or making Pizza with a group (the higher the skill the more the payout).
Learn this Skill by Using...
Earn Simoleons by Using... Job Tracks that Use this Skill...
None

Charisma
Charisma has some of the best interactions out of all the skills, you will also need it for the Restaurant job track. You can profit from charisma by using the telemarketing machine, making Pizza, using the band or Maze object with a group of people (the higher the skill the more the payout).
Learn this Skill by Using...
Earn Simoleons by Using... Job Tracks that Use this Skill...
Restaurant

Logic
Logic seems to be the most profitable skill as there are several ways to make money with it, doing chalk boards, making potions, or playing Maze or the Core Business Unit with friends (the higher the skill the more the payout). You will also need this skill to advance in the Robot Factory job track.
Learn this Skill by Using...
Earn Simoleons by Using... Job Tracks that Use this Skill...
Robot Factory

Body
A handy skill to have as it comes with pile drive and some neat moves. You'll need this skill for the Nightclub job track (dancer). You can profit from body by bashing a few piņatas, using the Core Business Unit, playing in a band or making Pizza with a group (the higher the skill the more the payout).
Learn this Skill by Using...
Earn Simoleons by Using... Job Tracks that Use this Skill...
Nightclub - Dancer

Creativity
Looking to become the next Chopin or perhaps Jimi Hendrix of EA-Land? Then you will be needing creativity. You will also need this skill for the Nightclub job track (DJ). Use an easel to paint, typerwriter to type, or play in a band to profit from this skill.
Learn this Skill by Using...
Earn Simoleons by Using... Job Tracks that Use this Skill...
Nightclub - DJ

Skill Speed

The speed at which your avatar gains skill depends on a few factors: the number of skill objects present that raise a particular skill, the number of avatars working on the same skill, and the property category of the lot you're on. A combination of these factors can produce a minimum skill speed of 10% and an optimum skill speed of 118%.

Having more objects on a lot that increase a particular skill will raise your skill speed. For example, you will build creativity skill faster if you have several pianos on your property, rather than just one. It should be noted, though, that the skill objects do not need to be identical; they only have to raise the same skill. Thus, having a workout bench, a mechanical bull, and a dance cage on your property will give you a faster skill speed than having just one of those objects because all three of them raise body skill. Multiple objects raise skill speed only up to a particular cap. Maximum speed is reached with six objects. Any objects in addition to that will not further increase skill speed.


Skill Speed

If you raise a certain skill with other avatars, skill speed will increase even further. avatars do not have to be using a particular object to boost skill speed; they only need to be raising the same skill. Thus, three avatars using telescopes and three avatars using chess tables have the same skill speed as six avatars using one or the other. The objects do not matter because all the avatars are studying logic. Multiple avatars skilling also increases skill speed only up to a cap. Maximum speed is reached with six avatars studying a particular skill. Any avatars that join in after that do not further boost skill speed.

Lastly, you will raise skill faster if you use objects on a property in the Skills category. At properties in any other category, you can achieve a maximum skill speed of 72% by having six skill objects of a particular type and six avatars using them. On a Skills property, however, this same combination will give you a speed of 118%.

Skill Locks

In a world of skilling, motive deterioration, and skill decay, it is often difficult to keep your skills in tip-top order. Thanks to the variable skill lock system, however, you no longer have to worry about having to skill every five minutes just to keep your tango, headspin, or break dance. Instead, you can be spending your time red and having a blast, and not have to worry about your skills decaying.

When you first create your avatar, you start off with twenty skill locks. You are allotted additional skill locks approximately every 21 days (See the chart at the bottom of this page), which can be used to lock additional skill points which you may obtain. When you lock a skill, decay does not occur from the highest point of that skill downward. For example, if you locked charisma 5.00 in your avatar Page, you can go up to 5.99 and experience no decay from that point down. If you go to 6.00, however, it can still decay back down to 5.99, where it will stop.


Avatar Page Showing Skill Locks

Locked skills appear in red, whereas unlocked skills appear in blue. Because the skill locks are variable, you don't necessarily have to lock an entire skill. You can choose to lock so many of one, so many of another, or whatever your preference may be. Something which should be noted, however, is that you must lock in an ascending order. For example, you can't just lock at 7.00 of a skill, but you must lock everything before it, so 6.00, 5.00, and so on.

Clicking up to a certain skill in the indicator bars, will lock the skill up to the point you click. By clicking the skill bar at a lower point than what is already locked, you can unlock the skill.

Approximately every 21 days, you receive a new skill lock with which you can lock another skill point. Whether you use them all or only lock what you need is up to you. Below is a chart of what age your avatar has to be in order to receive another skill lock point.

Skill Locks Chart

Avatar Age Number of Locks
0 20
21 21
42 22
63 23
84 24
105 25
126 26
147 27
168 28
189 29
210 30
231 31
252 32
273 33
294 34
315 35
336 36
357 37
378 38
399 39
420 40
441 41
462 42
483 43
504 44
525 45
546 46
567 47
588 48
609 49
630 50
651 51
672 52
693 53
714 54
735 55
756 56
777 57
798 58
819 59
840 60
861 61
882 62
903 63
924 64
945 65
966 66
987 67
1008 68
1029 69
1050 70
Avatar Age Number of Locks
1071 71
1092 72
1113 73
1134 74
1155 75
1176 76
1197 77
1218 78
1239 79
1260 80
1281 81
1302 82
1323 83
1344 84
1365 85
1386 86
1407 87
1428 88
1449 89
1470 90
1491 91
1512 92
1533 93
1554 94
1575 95
1596 96
1617 97
1638 98
1659 99
1680 100
1701 101
1722 102
1743 103
1764 104
1785 105
1806 106
1827 107
1848 108
1869 109
1890 110
1911 111
1932 112
1953 113
1974 114
1995 115
2016 116
2037 117
2058 118
2079 119
2100 120