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Tuesday September 26, 2017
Version beta/update-54 in Sunrise Crater

This update brings us some improvements to sandbox mode, the ability to resize the property chat window, and some server changes to help with stability.
  • Sandbox mode's online functionality has been re-enabled. Sandbox mode now hosts a single lot server on port 37564, which users can connect to over LAN or the internet, assuming port forwarding has been appropriately set up. Right now all users who connect to your server have admin rights, but in future more managed options will be available (as seen in legacy mode)
  • Sandbox Mode now allows users to design a sim with CAS.
  • You can now resize the chat box with Ctrl + and Ctrl -. Change pushed by @Retzel#7634
  • Fixed some issues on the login screen, when failing to type in your password. Change pushed by @Retzel#7634
  • Allow empty .obj files to be imported in Volcanic.
  • Admin API is now on ASP.NET instead of Nancy. Nancy is no longer running on the server at all - should lessen performance issues with async tasks and make it easier to manage the server.
  • Experimental fix for a bug with async tasks severely degrading server performance on linux. Hopefully this works!
  • You can now save any lot locally with Ctrl-S. This allows you to use it in sandbox mode. (does not copy signs, door passwords, card deck, etc)
Posted by: Matt
Thursday September 7, 2017
Version beta/update-52 in Sunrise Crater

Some fixes in this update today:
  • Grass is no longer a noise machine.
  • Mipmap generation fixed for OpenGL and extreme mip levels.
  • Fixed a small lighting bug with avatars.
  • Fixed anti aliased mode behaving unusually with rendering transparency.
  • Center sim now works correctly in 3D.
  • Generate Mipmaps in 3D mode:
    • Makes walls, floors and objects look a lot better with anti-aliasing disabled.
    • Looks better with anti alias enabled as well.
Posted by: Matt
Thursday August 31, 2017
Version beta/update-50 in Sunrise Crater

In addition to a few bug fixes and feature improvements, this update to FreeSO introduces a new 3D mode that allows the game to be rendered and playable in 3D, in real time.

To run the game in 3D mode, you can toggle it in the settings on the launcher. If you are running the game through a shortcut icon, simply add the parameter -3d to the end of the of the target in the shortcut properties.

3D Update

You can read more about Rhys' efforts in bringing this feature to life over on the FreeSO Blog.
Posted by: Matt
Tuesday August 8, 2017
Version beta/update-45 & 46 in Sunrise Crater

In version 45:
  • Fixed disconnect that happened when accessing city lot state when a lot was going online or offline
  • Fixed lots getting stuck when I/O takes too long
  • Shutdown stuck lots to immediately free all avatars and the lot
  • Add VM abort mode which tries to kill check tree loops as quickly as possible

In version 46:
  • Fix city data service never adding anything to the lot collection
  • Fix chat bubble's old assumption about text height
  • Attempt to reintroduce TTS avoiding linking
  • Re-enable cursors
  • Attempt optimization for city view spritebatch
  • Mina bug should now close faulty connection, rather than spiraling out of control and crashing the server
  • Fix relationship dialog crashing in roommates mode when you aren't part of a house
  • Fix log typos
Posted by: Matt
Sunday July 23, 2017
Version beta/update-44 in Sunrise Crater

There are a few fixes in this update:
  • Fix crippling lag caused by unleashed or dirty objects. (mostly affected store lots)
  • Fix "expected events" misbehaving when running animations backwards. (dresser animation)
  • Fix OOW controller objects list not being respected.
Posted by: Matt
Thursday July 20, 2017
Version beta/update-43 in Sunrise Crater

This update lets you retire any Sims you no longer want to play, and fixes a bunch of issues related to moving out of properties.
  • Re-enabled and fixed returning non-roommate objects to their inventories
  • Implemented opening a property just to cycle database actions, eg. roommate object send back.
  • Implemented Sim Retire. Even works when a lot is open - all of the objects for the removed avatar will be deleted from the lot, just as if they moved out.
  • Implemented lot deletion. When the last avatar leaves a lot, its owner becomes null. The next time this lot opens, it is deleted from DB and NFS.
  • You can no longer buy a lot when you are the owner of a lot. You must first move out of your existing lot.
  • Lot move out has centralized functionality to stop weird data service bugs.
  • Center Sim now considers terrain height.
  • Quitting to Select-A-Sim now attempts to re-obtain avatar data. If it fails, you are sent back to the login screen.
Posted by: Matt
For past news, visit the news archive.