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Tuesday July 23, 2019
Object Upgrades coming to FreeSO!

A system that allows for players to upgrade their objects is being introduced to FreeSO! The system is being rolled gradually, starting with beds and overtime being introduced to other object categories.
You can learn more about upgrades by reading the new blog post written by Rhys on the official website.
Posted by: S1ndle
Thursday June 27, 2019
Version beta/update-75 and 75a in Sunrise Crater

Summer is here! And with summer comes plenty of fun new objects, fixes, and a heatwave that has melted all the snow in the city.

NOTE: The heatwave does not have any negative effects to sims, objects or pets. It is mostly visual.

Update 75
- Summer is here! A heatwave has melted all of the snow in the crater, and we've introduced some new objects to help you deal with the heat. More info in the next message!

- Self moving objects now use interpolation to move buttery smooth, instead of stuttering about!
- Affects carpools, whacket-ball, duck, bubbles, roaches, mice, robot factory and (???).
- Preliminary work to interpolate movement between container slots.
- Fix a bug where the game could crash when switching properties.
- Global Tuning: Tuning that is sent as soon as the player logs in, and is available in city view.
- Tuning Presets: Tuning that can be applied as part of an ingame timed event. This can include tuning for motives, object payouts, skill speed and more - and allows all of these things to be automatically changed while the server is running.
- (part of work towards object upgrades)
- Admin API for Events. (should make things easier on other M.O.M.I. )
- Tuning changes while the server is running now immediately update any lots that are open. (fixes dynamic payouts not updating til a lot restart)
- Objects *inside* objects that move often will no longer update shadow maps. Fixes lag holding stacks of plates.
- Hidden objects (like the go here destination) no longer update shadows, which caused a stutter.
- Fix object shadows when shadows for surrounding lots are enabled. (complex shaders toggle)
- BBCode can no longer be escaped from user input using backslash.
- Preparation for discord integration.

- VM Snap to Routing Slot can now snap to other floors, if you try hard enough.
- FSOAbortAllInteractions can now instantly cancel the idle interaction.
- "Go Here" can now include an interaction parameter
- The carry animation can now be reset separately from all other animations, without playing one.
- Added "FSOAccurateDirectionInTemp0" TSO call mode. Returns a direction from -180 to 180, in the range -32768 to 32767.

M.O.M.I. Municipal Munchables" - Script: M.O.M.I. Raeven , Graphics: D.A.D.D.I. S1ndle
"The Outdoor X-Grill 1700" - Scripts: M.O.M.I. Raeven, Graphics: D.A.D.D.I. S1ndle
"Bare Essentials Condiment Kit" - D.A.D.D.I. S1ndle
"'Cottingley' Fairy Lights" - Script: M.O.M.I. Raeven, Graphics: D.A.D.D.I. S1ndle
"The Watering Hole" - Unused Object fixed by M.O.M.I. Raeven
"Fun-Co's" Tub o' Balls - Script: Hot tub with mods by M.O.M.I. Raeven, Graphics: D.A.D.D.I. S1ndle
"The Wood Plate of Zen Stuff" - ๐“๐“ฎ๐“ฟ๐“ฎ๐“ป ๐“ป๐“ฎ๐“ช๐“ต๐“ต๐”‚ ๐“ธ๐“ฟ๐“ฎ๐“ป
"Summertime Snoozin' Towel" - C.O.U.S.I.N. Andrew
"Beach Cabana" - Unused Object reworked by M.O.M.I. Raeven (unfinished, may be added to catalog soon)

"โ€˜Summer on a Stickโ€™ seasonal beam" - C.O.U.S.I.N. Andrew (for winners of the the BBQ games)
"???" - Unused Object reworked by M.O.M.I. Raeven
"What-a-Balloon Box" - Scripts: rip in peri peri, Graphics: D.A.D.D.I. S1ndle

Update 75a
- Fixes to the new objects when moving them between lots.
- Water Balloons can now be thrown on hills.
- When a player hits a trap, they now immediately lose the water balloon they were holding. If the game is started on elimination mode, they lose all lives.
- Multifloor targeting: Interactions, Go Here and Object Movement can now be done across all visible floors, rather than just the top. (build tools are unchanged)
- Lot Category Improvements: Objects with specific category limitations now show them in the catalog. Attempting to buy them shows a warning (that can be dismissed)
- The heatwave has intensified, "blended" snow lots are now properly grass.
- Fix to 2 tile casino bar.
Posted by: S1ndle
Friday May 31, 2019
Version beta/update-74b in Sunrise Crater

Just a tad late getting this up on the website, but no worries. Update 74b is here! Bringing with it the new Free Vote option for neighborhoods, community contributions, and measures to prevent brute-forcing of accounts.

As always the patch notes for Update 74b:

- Implement a Free Vote option for Neighborhoods, which allows sims living in neighborhoods that do not have an election to vote in any ongoing election.
- You will receive an email when the election period starts and your neighborhood is ineligible.
- You can select from any neighborhood with an active election. You will then receive the mail for that election cycle.
- Sims living in neighborhoods with elections will vote as normal.
- Move limitation for entering and voting in elections is now 14 days instead of 30.
- Moving property will affect your ability to participate in the free vote as well, to stop users from double-voting.
- (from Jones) Objects can now be sent back to inventory by pressing I.
- (from Jones) Fixed a bug with job UI
- (from simptomo) Fixed an issue where Set To Next primitive could yield an incorrect result.
- Implement a "Restore Lot Tool" which allows restoration of properties from fsov saves, useful when the property has been deleted, changed unexpectedly or vandalised. It creates database entries for lots and obejcts, and can even steal objects back from user inventories to attempt to retain persist state (eg. sign plugin)
- Add support to upload update builds to GitHub Releases rather than AWS.
- Failed attempts at reconnecting to the server no longer leak TCP connections. (this caused some networking issues on busier days where over 500 dead connections were still "active", and sometimes the lot server simply stopped listening for connections due to it)
- Failing too many login attempts will lock you out for a few minutes. Consecutive will increase the time exponentially. Logging in successfully will reset the exponential lockout time. This is to prevent against brute-forcing into accounts by logging in hundreds of thousands of times, which hasn't happened yet but still needs to be addressed.
- Collision verification cheat for debug mode. Hasn't propped up with anything yet but should be able to reveal cases where the static collision tree desyncs from what it should be.
- Fixed CORS configuration on the server for some additional safety (and less warnings in logs)
- Fix a bug that would force you out of the property on showing the
timeout dialog (if your window is too small)
- Fixed attempting to purchase too many clothes. Now refunds the
purchaser if the outfit owner cannot be changed (not the best solution,
no error msg but works for now)
- Wait 100ms before re-establishing connection, to deal with cases where
we are yet to receive the ServerByePDU or are disconnecting ourselves.
- Draw lot facades after the flashing square beneath them (when they are
online) to avoid masking issues.
- Don't cut off city object opacity at 0.1.
- City tree alpha is now non-premultiplied.
- Fix object alpha blending for surrounding lots (roughly)
Posted by: S1ndle
Sunday April 7, 2019
Version beta/update-74a in Sunrise Crater

This version fixes a number of bugs in relation to client connections and property ownership trades:

- Fix a bug where a property could crash if a bad command was sent.
- Client deserialization errors are now shown with an error dialog.
- Fix job info dialog sometimes showing outdated info or crashing when on property.
- Use a less offensive normal map for waves in city view. Make them travel the right way
- Fix city shadows on water
- Fix re-establishing connection not working if the server discovered the connection was closed first
- Do not delete community lots that have no owner (this logic is used for normal lot deletion)
- Lot for Lot (with objects) trades now no longer attempt to remove the lot owner's objects before trading.
- Fix fade effect for 3d surround lots
- Tweak some values in the water shader.
- Fix placing a Mayor lot resetting move date. (therefore making it impossible to post bulletins or run for the next election)
- Trading a property now correctly updates move date, only when the user is trading themselves into a new neighborhood.
- Trading a property can no longer include untradable objects. (they are sent back to the owner)
Posted by: Matt
Sunday March 31, 2019
April Fools! And a new Blog Post!

For today only on April 1st (or March 31st depending on your timezone). You can enjoy the antics of this year's April Fools event.

There's also a brand new blog post on the official FreeSO blog that goes discusses the new additions for this event.
Go give it a read!
Posted by: S1ndle
Saturday March 30, 2019
Version beta/update-74 in Sunrise Crater

Update 74 is finally here! Coming in with brand new craftables, fixes, and numerous changes to connections and updating.

And now the patch notes for Update 74.

- New build/buy grid in 3D that is less crunchy.
- New objects on the crafting table! Check out our updated Crafting Guide to see what they are.
- Donated objects can no longer break. (town halls)

War On Error 23
- After an unexpected disconnection, you have 30 seconds to re-establish connection before your ingame session is terminated. (city AND lot)
- The client now attempts to re-connect to the server after connection is lost, up to 10 times.
- You can re-establish connection from different connections, so you can even switch from WiFi to 4G without dropping out of a property.
- Reconnecting after a full disconnect no longer gets stuck in a loop where it has to wait for your sim to disconnect from the lot - it now boots them instantly.
- When a lot has no roommates, there is now a 30 second grace period before visitors are kicked out.
- Disconnections from a property now give dialog messages (eg. "too many sims, no roommates left, you're still in the property etc")

New Update System
- Automatically generated updates that are applied automatically when the server closes. Before, both processes were manual, with the first taking an hour and the second taking about 10 minutes. Now anyone on the admin team can just fill out a simple dialog and click a button, sip some coffee, and it will be applied when the server restarts.
- Incremental upgrades: updates that distribute only the files that have changed since the last version rather than all of them. When applicable, update sizes are about 8MB instead of 130MB. Can apply multiple in a row.
- New updater utility, that works fully on mac without any crashy workarounds. Restarts the game right after patching just like windows.
- Updater shows progress in a progress bar. New UI for diagnosing files that failed to update. Retry/Ignore that works, rollback if aborting update.
- On OSX: run update.exe with argument --client to reinstall, --extras to install extras.

Tombstones Upgrade
- Tombstones now remember who died, how, and when, and display it on a dialog when you view them. Uses the donation system from the nhoods feature. Only applies to new tombstones.

New PRs
- Retzel's first PRs are in the game: a replacement job info dialog that has a much better layout and a progress bar til you're at the next level, and a fix to stop horrible mistakes when pressing the delete key setting objects for sale! for more info see
Posted by: S1ndle
For past news, visit the news archive.