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Sunday April 7, 2019
Version beta/update-74a in Sunrise Crater

This version fixes a number of bugs in relation to client connections and property ownership trades:

- Fix a bug where a property could crash if a bad command was sent.
- Client deserialization errors are now shown with an error dialog.
- Fix job info dialog sometimes showing outdated info or crashing when on property.
- Use a less offensive normal map for waves in city view. Make them travel the right way
- Fix city shadows on water
- Fix re-establishing connection not working if the server discovered the connection was closed first
- Do not delete community lots that have no owner (this logic is used for normal lot deletion)
- Lot for Lot (with objects) trades now no longer attempt to remove the lot owner's objects before trading.
- Fix fade effect for 3d surround lots
- Tweak some values in the water shader.
- Fix placing a Mayor lot resetting move date. (therefore making it impossible to post bulletins or run for the next election)
- Trading a property now correctly updates move date, only when the user is trading themselves into a new neighborhood.
- Trading a property can no longer include untradable objects. (they are sent back to the owner)
Posted by: Matt
Sunday March 31, 2019
April Fools! And a new Blog Post!
Source: http://freeso.org/the-pools-and-toddlers-update/

For today only on April 1st (or March 31st depending on your timezone). You can enjoy the antics of this year's April Fools event.

There's also a brand new blog post on the official FreeSO blog that goes discusses the new additions for this event.
Go give it a read!
Posted by: S1ndle
Saturday March 30, 2019
Version beta/update-74 in Sunrise Crater

Update 74 is finally here! Coming in with brand new craftables, fixes, and numerous changes to connections and updating.

And now the patch notes for Update 74.

- New build/buy grid in 3D that is less crunchy.
- New objects on the crafting table! Check out our updated Crafting Guide to see what they are.
- Donated objects can no longer break. (town halls)

War On Error 23
- After an unexpected disconnection, you have 30 seconds to re-establish connection before your ingame session is terminated. (city AND lot)
- The client now attempts to re-connect to the server after connection is lost, up to 10 times.
- You can re-establish connection from different connections, so you can even switch from WiFi to 4G without dropping out of a property.
- Reconnecting after a full disconnect no longer gets stuck in a loop where it has to wait for your sim to disconnect from the lot - it now boots them instantly.
- When a lot has no roommates, there is now a 30 second grace period before visitors are kicked out.
- Disconnections from a property now give dialog messages (eg. "too many sims, no roommates left, you're still in the property etc")

New Update System
- Automatically generated updates that are applied automatically when the server closes. Before, both processes were manual, with the first taking an hour and the second taking about 10 minutes. Now anyone on the admin team can just fill out a simple dialog and click a button, sip some coffee, and it will be applied when the server restarts.
- Incremental upgrades: updates that distribute only the files that have changed since the last version rather than all of them. When applicable, update sizes are about 8MB instead of 130MB. Can apply multiple in a row.
- New updater utility, that works fully on mac without any crashy workarounds. Restarts the game right after patching just like windows.
- Updater shows progress in a progress bar. New UI for diagnosing files that failed to update. Retry/Ignore that works, rollback if aborting update.
- On OSX: run update.exe with argument --client to reinstall, --extras to install extras.

Tombstones Upgrade
- Tombstones now remember who died, how, and when, and display it on a dialog when you view them. Uses the donation system from the nhoods feature. Only applies to new tombstones.

New PRs
- Retzel's first PRs are in the game: a replacement job info dialog that has a much better layout and a progress bar til you're at the next level, and a fix to stop horrible mistakes when pressing the delete key setting objects for sale! for more info see
Posted by: S1ndle
Monday February 25, 2019
New Post on FreeSO Blog!
Source: http://freeso.org/first-elections-clover-heights-and-calvins-coast/

Rhys has made a new post on the official FreeSO blog, going into detail about the new features introduced with the Neighborhoods update that went live a few days ago.
Go give it a read!

Posted by: S1ndle
Sunday February 24, 2019
Spring Fling Today at 8PM UTC!

As you may have heard from an announcement made at the AFA ceremony, Neighbourhoods is just around the corner! To help the players understand a bit more about what the update involves, we are going to be hosting a ‘Spring Fling’ this weekend! The event takes place on Sunday the 24th at 3PM EST / 8PM UTC at the Sunrise Crater Town Hall.

The fling will include a variety of events such as minigames, a dance competition (so grab a partner and practise syncing up) and of course the Neighbourhoods FAQ itself. There are prizes to be won so we hope to see you there!

To help us give you the information you want to hear, we’d appreciate if you could send us any questions you have about the update via this google survey below. Asking us in advance allows us to give you more accurate answers, so please take advantage of this. Don’t worry if you are unable to attend, all of the information will be documented elsewhere for you to read.

Thanks kindly and we hope to see you on Sunday!

FAQ Survey: https://goo.gl/forms/nmHKz6gsI2Avv9WJ3

Edit: a few questions have been raised so I'll just add the answers below.
- You do not need to come with a partner, you can bring one if you like.
- There is no dress code really but if you want to dress up to dance, go for it!
- The event is fully free, no costs anywhere.
Posted by: S1ndle
Sunday February 24, 2019
Version beta/update-73b in Sunrise Crater

Update 73b brings about a number of bug fixes brought on by the previous update, as well as a few miscellaneous fixes and additions. This is also to be the last update for the next few weeks, as the current updater will be replaced with one to feature less crashes, easier deployment, and less strain on bandwidth caps.

And now the patch notes for Update 73b.

- Known Issues listed in Update 73 have now been fixed
- Gingerbread houses take longer to spoil. (for real this time? we'll see.)
- MaxSize now settable in SLOT editor
- When "complex shaders" are ticked in options, surrounding lots now have shadowed lightmaps at the quality your FSO lighting is set at. 6/16 resolution.
Posted by: S1ndle
For past news, visit the news archive.